About me

About me

About me

About me

Sergi Monzó
Sergi Monzó
Sergi Monzó
Sergi Monzó

My name is Sergi Monzó. I'm a game developer specialised in gameplay and AI programming. But I also have experience with sound and UI programming.

I love coding and I'm always trying to learn new things. I've always loved videogames and one of my wishes is to make them. I started out studying programming using C and Java as my main programming languages for my studies. And while developing my very first videogame project at class, I decided to study game development professionally. Then I moved to C# and Unity. And here I am: making videogames with Unity engine.

I have plans to move to other game engines, like Unreal Engine, because I want to know how it feels to make videogames in other engines and, depending on the projects I want to do, I want to be able to decide which engine could be better depending on the needs of the project.

My projects

My projects

My projects

My projects

Hacking Ops is a sci-fi action/stealth game where you play as a hacker who has infiltrated a corporation's headquarters to steal some documents.

My contribution

  • Combat system
  • Cutscene system
  • Hacking system
  • Quest system
  • IA behaviour
  • Menus, settings

Astragarden is a sci-fi first-person survival game where taking care of plants is a must to live. Developed for the Level Up Game Jam 2023 with a team of six members.

My contribution

  • Plants (states, types, growing feature, resources generation...)
  • Oxygen meter
  • Cutscene system
  • In-game events

Syne is a first-person psychological horror game. This is a project started with a team after finishing college

My contribution

  • Working as a gameplay, UI, AI, tools and sound programmer with a small team
Boreas

Boreas is a sci-fi first person psychological horror game. The project was created in my college with some teammates

My contribution

  • Finite state machine for event management, AI and other complex entities
  • UI logic
  • Cutscene system
  • First person controller
  • Inventory system
Nonies Party

Nonies Party is a competitive local multiplayer platform game. I created the project with a teammate in college

My contribution

  • AI behaviour with finite state machine
  • Player controller with finite state machine
  • Ragdoll system
Progression from hell

Progression from Hell is a 3D top-down dungeon crawler game done for a GDL Game Jam with a team of two members

My contribution

  • AI behaviour with finite state machine
  • Cutscene system
  • Caption system
  • Loading screen asynchronously
  • Enemy spawner
Spacecraft Wreck

Spacecraft Wreck is a sci-fi 2D side-scrolling action-adventure game. The videogame was created as a college project with a team of two members

My contribution

  • Game settings
  • Zero-Gravity system
  • Player controller
  • AI behaviour with finite state machine
  • Parallax effect

My résumé

My résumé

My résumé

My résumé

Contact

Contact

Contact

Contact

Feel free to send me a message at my email sergimonzoareste@gmail.com